RNLVAF
at war: The HONAM Conflict Introduction Over these years we have continued to develop gameplay scenario's to maximize the fun and realism at these meets. With the venerable Flanker 1.5 a lot of expertise was gained. Its flexible and easy to use mission editor made for excellent on the spot mission design and has never been surpassed in its ease of use. Flanker 2.0 did not fill the gap when Flanker 1.5 became obsolete, and Falcon was still in its early days. But with the arrival of eFalcon 1.09 we feel we have again reached the high level of immersion from our early days with Flanker 1.5. So in the weekend of 25-27th of May, the fight was on. In our regular Youth Hostel as base of operation we were thrown into the Honam conflict. Background
story
Being mercenaries, one of the essential gameplay elements required bringing back the planes, since it would hit hard on our payments not to. In the past, we felt we developed a bit of a respawn culture while flying, and we decided to turn down the bravado factor to enhance realism; better "return to base and fight another day" than "die in the virtual sky" (to quote Dan "Crash" Crenshaw).
Scenario
and gameplay decisions ·
Plan a series of sorties Baco acted as "president" of the government of Honam and also planned al sorties on the fly, since he can work miracles with the editor. By
carefully hiding enemy forces while projecting the war picture with a
beamer on the wall of the Ops room, all participants could actively involve
in tactical discussions and strategy, guided by Napalmski who acted as
Squadron Commander. From recon missions to SEAD, strike, CAP, it was all
on us to decide. Start of the conflict.
Jan "Ghost" Damhof en Gert "Legend" Wijbrans were checking out the border area when they noticed ground troops crossing the border. Ghost was hit, resulting in a flame out, which resulted in some frantic radio traffic on hot start procedures. The engine restarted and Ghost succesfully limped back to base. Great teamwork and cool flying by Ghost, who avoided a crash in tens of metres
During the assessment of this initial mission it was clear that enemy troops were massing at the border for an invasion on two fronts, in the north and in the south of our area. Although everybody felt the need to strike a nearby enemy base to gain air superiority (one of the squadron's favorite mission types) to avoid endless sweeps and CAP flights, careful analysis of the tactical picture led to the decision to take out some vital bridges to stem the enemy ground advance and pinpoint them behind rivers.
Things
were clearly heating up in the next series of sorties. The bridges in
the north were hit effectively, but in the south one bridge was hit but
not destroyed. The excellence of gameplay preparations showed in the debrief.
Enemy troops had crossed the bridge and were threatening the refinery
on our peninsula. At least three armored battalions and additional infantry
units were progressing rapidly. If only we had hit that bridge
..
Now the situation rapidly deteriorated. Whenever
things get this ugly there is only one choice. We had to resolve to the
last tactical option available, Combat Air Support while avoiding friendly
fire incidents. Ugh!
We delivered a good punch, with 30+ armored vehicles shredded to pieces and most pilots bringing back their planes, although co-ordination in the attack phase could be improved. Too much ammunition was dropped on the same units. But in a beautiful sunset we returned with a clear sense of achievement. But how have we done, darkness is setting in, how is the threat now? Tension was clearly rising and I personally saw doom & gloom in the upcoming series of events. The
debrief showed the impact of this series of sorties, but our frontline
ground troops had suffered also and were retreating, while the armored
reinforcements had not yet arrived. The Chinooks also had not dropped
their troops on the battlefield yet, so it was decided to go in again
with the same task to further relieve the pressure on our ground forces.
In
a darkening sky we went in again, Cat III loaded with cluster ammunitions
and clearer co-ordination to maximize our punch. This sortie surpassed
any flying we had done so far. Planes were swirling in the skies above
the invaded territory, people were calling of shots, intruding enemy fighters
were intercepted. This was clearly one of my most intensive flying experiences
ever. On return this quality flying clearly showed in the results
The enemy armored columns had been obliterated, and soon we read in the
map screen that DPRK forces had decided to surrender. The invasion was
countered in this decisive strike. We than decided to try another LAN play concept, by firing up a regular Falcon campaign and fly it together. But we soon discovered, despite good overall multiplayer stability, that this did not give the satisfaction nor sense of commitment we experienced in our self designed TE mini campaign. The time between flights also proved to generate a lot of waiting without the possibility of speeding things up. It didn't take long for one of our pilots to suggest we could go in our mini campaign again and deliver a final punch in the Hornet's nest. It being Sunday afternoon, some people had to leave so with a slightly smaller squadron we decided on a nighttime strike in the hart of the enemy capital to "cut the head of the snake". Vital communication relays, pinpoint strike on government buildings and SEAD assistance were the ingredients for this last long-distance "Back to Baghdad" style mission. Mission preparation was critical, up to a point that the strike guys made sketches of their target layout, some of them taping them to their legs for reference. How real can it get? This proved vital in target acquisition of the AAA lit skies of the target city
It
proved to be a blast. All routines were sharp, everybody was completely
familiar again with the co-operative gameplay, and one by one we lined
up in the darkness for the classic CNN images of LGB impacts on downtown
targets. I couldn't get a solid lock on my target (the cursor kept jumping
to nearby ground forces) but my wingmen took over and I saw the impact
of his munitions on my MFD as if I was buddy lasing. Our secondary target
was hit as well. Conclusion Special thanks must go to our game masters Baco and Napalmski, who have reached a level of magic in gameplay preparations that is unprecedented to our standards. This was a weekend of hard-core flightsimming at its utmost best. Anyone interested in the basic mini campaign files, briefing ppt file, or additional information, feel free to contact me on wje@xs4all.nl or peek at our club's website at http://www.xs4all.nl/~wje Willem-Jan
"Ejecto" Renger |